When you fire a rocket or shoot an explosive barrel, the resulting blast will illuminate the scene in a fiery orange glow, while environmental light sources glisten off gunmetal corridors and rain-slicked terrain. Terrain and environments are rendered in angular 3D, while objects and enemies are presented as chunky sprites (although there's an option to swap them for 3D models too). Prodeus' amalgamated personality is evident in its visual style, which mimics the 2.5D graphics of early id-tech and Build engine games then infuses it with modern lighting and visual effects. #Horizon zero dawn map series#
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